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(1 edit) (+2)

Thank you for the feedback! The grind you mention will backfire quickly because difficulty is increased on time, not on stage. Stage changes barely affect the difficulty. Enemy types for example are based on time alone. If someone stayed on Denial for 20 minutes, Anger will feel completely impossible right after. In any case thanks for letting me know you felt this way, I'm working on balancing and will be sure to make this clear in future versions.

(+1)

That's a good solution :)