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(+1)

The game is fun and the art and theme are nice, but I am concerned that the player will be incentivised to grind the first stage of grief endlessly making no progress in the final version; presently it seems like progressing through the stages unlocks more difficult enemies and increases the rate at which enemies spawn, which would encourage leveling up with the weaker enemies to an arbitrarily high level of power and only then playing the rest of the game.

(1 edit) (+2)

Thank you for the feedback! The grind you mention will backfire quickly because difficulty is increased on time, not on stage. Stage changes barely affect the difficulty. Enemy types for example are based on time alone. If someone stayed on Denial for 20 minutes, Anger will feel completely impossible right after. In any case thanks for letting me know you felt this way, I'm working on balancing and will be sure to make this clear in future versions.

(+1)

That's a good solution :)