I really liked the morality that was presented in the game. The fact you considered greed as a concept was great, as it was something I actually said out loud whilst playing and then later was penalised for being a greedy little raccoon! I liked that you tried having a conflicting mechanic (pick up trash BUT it makes you slower). Thanks for taking the time to get involved, and making a real wholesome game! Loved the setting / story / lore!
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The Raccoonteur (Entry for The Pacifist Jam (Honest Jam IV))'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Pacifist Theme | #17 | 4.300 | 4.300 |
Originality | #21 | 3.700 | 3.700 |
Overall | #23 | 3.280 | 3.280 |
Visuals | #23 | 3.200 | 3.200 |
Audio | #24 | 2.500 | 2.500 |
Fun | #30 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
Taking a classical platformer and combine it with inventory management as key game play mechanic instead of combat.
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC effects did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
Player speed too slow (partially design choice, partially issues with collision). Effect of inventory on player abilities not completely implemented yet (height limit missing).
Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes.
Changes:
- More structure (code, file organization),
- Modularization from the beginning,
- Focus more on game mechanics instead of art,
- Less ambitious goals.
Aren't you awesome for being creative and taking part?
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