Neon Tail - Devlog 21
This week's #screenshotsaturday I'm finally attacking the story's implementation... This video clip might look unusual, but it's part of the story.
So development wise it's going to be short :
- HUD now displays speed (in km/h)
- Grinding speed goes to a set speed when no triggers is pressed.
- Grinding speed max limit was increased
- Imagined created and coded a simple grid system to move around and encase the player in a performance friendly cluster of particle system. I can now haz snow storm or dust storm and such... with the right sounds and effect it can be really cool. :3
Have a happy new year!