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(+1)

Omg thanks to you to play this alpha of the game. I appreciate so much this moment.
About the feedback:

  • Yes, the initials enemies are too hard, because i want to set a high difficult in this game to get great rewards, but i understands this point, 'cause its the first level and the player needs to learn how to play it. I will add some squishy enemies on the next version and some UI to explain the controls, movements, inventory and equipment. 
  • Same as the first point, i want to add a hight difficult to this game, so, sometime, i want to add some tutorials how to improve the distance to reach in a combination of Jump+Dodge in movement.
  • I really need to work on the CD of every actions of the game, because its really pain on the a** think in so many things xD, but, thanks, i had this point on my mind.
  • Yes, the spells spend a lot of mana, i will compensate the damage adding some numbers to the total.
  • Oh sh*t, i typed the same key on the description, but its a different key and action, the Dodge key is the L, im gonna fix that, thanks!!!

Again, i appreciate this feedback because i can improve those points to give a very nice feel to play this game, thanks so much to play Trails of D. Knight :D

That's great, I'm glad you're still improving it! Let me know when the new version comes out!

(+1)

I'm glad to announce, a new version comes out! :D, you can test it now!

(+1)

That's great, much better with the controls explained.

I have a few more feedback:

  • During the tutorial I slided under that passage and jumped at the same time, it caused my character to get stuck in the falling animation under the passage, I couldn't leave and had to reload the game.
  • When sliding on the wall add a small delay before losing the grip and falling. Otherwise it is very hard to do that "climbing" jumping from one wall to the other.
  • The description of the items in the inventory is very small and barely readable
  • During the tutorial the keys "I" and "L" are nearly indistinguishable because of the font.
  • There are some glitches on the black background while moving.
  • it is hard to cast the spell during jump to hit the first enemy. It looks like there's a delay between the key press and the cast.

Cheers!

Hi Beorgames!, thanks about your feedback, i appreciate this.

I posted a new version and his respective Devlog, hope you like it ^^