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(+2)

Hello there, thanks for playing the game, I'm really glad you enjoyed mentioned aspects such as the atmosphere and storytelling.

It's been a great focus here so delivering a proper feel was very important.

I plan to expand on those ideas and concepts as well as going in depth with various pieces of the story, likely through various means often related to

environmental storytelling and secrets you can find around the game world.

While I know the game isn't perfect, I will have to disagree about the "stiffness" you mentioned. In my understanding stiffness comes from the lack of proper animations and those have been improved compared to previous updates as well as the ragdoll physics that are now much heavier and more consistent compared to the old ragdolls which were constantly freezing in weird positions, had stiff movements etc.

Previously during combat, hit animations didn't play correctly and sometimes they just didn't play at all, but in new update this problem is solved and now the hit animation appears on every hit. Additionally an animation of character being knocked back has been added which helps to add more weight to the shooting feel itself. 

As for the gore, we do see bullet holes, shrapnel wounds, blood pools, blood spilling on every hit, blood dripping down walls, brain chunks and even dismemberment, while it's obviously not the main focus it's definetely still brutal and looks pretty realistic in my opinion. I might still get some improvements, but as I said, it won't be anything major.

As for the human combat I aim for a slower and more tactical feel, currnetly the levels were pretty simple just to get player used to the basics of combat, but later I will be greatly expanding on those ideas, adding more variety to environments and maybe you will even see mercs fighting anomalies, which should be pretty cool sight.

I'm glad you enjoyed combat with monsters, this kind of combat will be the main focus of the game, so many more types of those enemies will be added and their combat abilites will be expanded for even more enjoyable gameplay.

Aside from dynamic enemies running at you, you will also experience more passive environmental hazards and anomalies that will be interactive with the use of special weapons.

Thanks for taking time to write your comment, it is a pleasure to have you here.

(+2)

Hello again thank you for your reply, regarding your points of the stiffness and body gore, you are correct, on the gore side of things, after some testing, it seems my monitor was darker than usual, only affecting the models(?) and i was unable to see the finer details in the models themselves. 
for the stiffness, I was wrong in my point and yes, what you said was also correct.
thank you for bringing this to my attention and correcting me.
I also have a question I meant to ask during my previous comment about being able to skip cutscenes for replayability? if this will be added in the future at some point, or if there is a button I have not found yet, thank you!                                                                                            -DeimosNoctis

(+2)

No problem, always happy to reply. Unfortunately brightness or gamma correction doesn't work correctly in Game Maker so I didn't implement it yet, which is why the game might appear too dark sometimes when your screen settings are darker than designed. I'll likely have to implement a custom DLL for that.

Cutscenes are only unskippable on a first playthrough but when you complete the demo you can skip them few seconds after they start playing with "ESC" button, the hint should appear on top-left corner of the screen

(+2)

Awesome, Thanks so much, i'll be replaying often so that's good to hear.
Thank you for your time, i'll be posting any questions that arise in the future!
                                                              -DeimosNoctis