Helghast_95, I personally commend you for creating in what is, the only word I can find, a masterpiece.
i'll start off with what I noticed, liked, and loved from what i've seen in this game so far.
The Music, absolutely beautiful soundtrack that nails the atmosphere, and even in itself tells a story.
The visuals, they are absolutely stunning, and made me feel immersed inside the world that i'm surrounded in.
I want to give major props to the voice acting.
Kyle's tone fits his character, a raspy low broken soldier.
Joanna has a gentle, innocence to her, but you can tell she also lowers herself to kyle's level. and I appreciate it.
The beginning cutscenes were extremely emotional, and the relationship they hold together I personally felt, which is extremely hard for games to accomplish sometimes.
and the level design is astounding, grimy, dark and beautifully grotesque.
the psychological aspect of this game is what hooks me the most, and it is a perfect blend of Horror.
(now for the combat oriented stuff.)
the guns look, and feel perfect.
they have a crisp and punchy sound with each shot and the reloading is simple, and clean. I sat there for a few minutes admiring the reload animations.
I really enjoyed seeing the bulletproof vests "dust" or "powder" shoot out when i hit it, gave a sense of realism and again, weightiness to everything.
the grenades, well would it be cringy if i said it was explosive? (it's awesome)
========================================================
now the thing I was unsure about and it doesn't have to be seen as a bad thing either, I know how early this update is, and I know for a fact things are bound to change.
The Gore.
now this isn't the usual comment saying "I need more gore to fuel my psychotic tendencies"
the reason I say "gore" is because I believe from what i've seen, is it lacks in some areas.
I'll include a few, blood spilling, bullet holes and interactability.
I do not by any means, mean amping it up to 11 like the earlier updates.
the reason I mention these specific things, is because it because without them it feels very "stiff" in a way in my opinion it doesn't compliment the surroundings and atmosphere, again, this is something i'm unsure about and not a complaint at all. Just something I noticed and would love to see the direction this takes.
========================================================
now I want to talk about pacing and general firefights (with humans) that occur.
what i've noticed is it has taken almost a "turn based" feel, where before it felt more like "push-combat" personally I found hiding behind boxes and simply uncrouching for 1 headshot too quick to be engaging, there were a few times where multiple would push forward, allowing me to unload a few shots, but other than that it just felt disconnecting.
again, this could change in the future.
========================================================
(combat with anomalies and monsters)
these fights have that "push-combat" feel to them I was talking about before, where you almost gotta charge through them to get to your goal.
the designs are amazing, the effects are great and it compliments the surroundings very well.
can't wait to see more of these as the game continues to develop.
========================================================
There is so much I could write about this Demo, and even if i'm unsure about certain things, I can move past it and accept what the game is, and it is one hell of an experience.
Thank you, Helghast_95
for sticking to this, and making it into what it is today.
I cannot wait to see the future of this game.
-DeimosNoctis