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Hi there, thanks for the thorough feedback!

For the movement, unfortunately I'm not a skilled enough programmer to make Ban move anymore smoother... I think Renpy is just kinda limited in real time movement :x (if it helps though, he can be controlled with both mouse / keyboard WASD and arrow, and SHIFT can make him dash to make him move faster to evade monsters. Also, chance for escape is also still very high, so you are most likely successful if you decide to escape battle)

As for the battle, it makes sense to make it immediately available to at least level up a little. A possible tweak would be making Haves' initial strengthening potions immediately available (so, level 1-2 potions already available, which should strengthen player enough to beat the first 2-3 dungeons), and the more advanced potions (3-5) will be unlocked upon quest completion. That might be better? Implementing EXP system / courage-based increase at this point is a bit hard ^^;

Hey Meyaoi, thanks for the reply. I do understand. I hope I didn't offend you. I think this game is really good, it's just the map movement and leveling was a bit of a put off for me. I admit this is likely me. I'm not the best with rpg's honestly, though I do enjoy them. I didn't know WASD could be used or the shift, so I'll try this. I think I just need to be better with the system and not get too arrogant when fighting. But I also understand the limits. In terms of combat, it's just fine. Also, it may be my computer maybe? Sometimes this happens. 

As for the leveling system, I think all you have to do is maybe give a hint that the players need to do Haves side quest. Like maybe he says something is passing. I only knew cause I manage to find your faq. Doing this means you don't have to change anything and it'll be up to the player to manage their time. I think this way it'll solve it. I think my problem was if I didn't read your faq, I wouldn't know how to level up. I think a hint is a good way so you don't have to add any more code. 

Anyway, thanks so much for the reply. I'll try again with the game today because I really want to play. Everything is else is great and the combat itself is good (i love turn based). Thank you for all your hard =). 

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Okay, hint should be very easy to implement! :) No worries, I appreciate the feedback 😁 (might also add the movement control hint since some might not realize you can dash using shift or even move using keyboard 🤔)

Np. Thank you so much for reading and replying =D. I'm gonna play more this week =D