Right now it just has a run animation. I'll add a walk animation to my to-do list!
Good, because I think it needs it. Think about it, in a game, this NCP would be walking about when not in alert mode. It would be weird for the NCP to move via running when there's nothing going on. You'll want running to be triggered only when the player has aggro'ed it. I'll keep an eye out when you've added the walk animations. Thanks for replying.
Actually, at the risk of being annoying, it also needs a Jump animation. That would allow the NPC to clear gaps.