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I really loved this! The sound design and backgrounds in general worked really well to accent scenes. I loved Reisen's vibes and style in particular, absolutely *immaculate*. I really liked the way Kana and Kotohime's dynamic was written (and also, as someone who's grayromantic myself, the representation feels very nice). A small thing, but I do like the way it was split into parts, with each part having a notably different focus; I think that helped to keep the transition from feeling jarring. 

The one thing I want to comment on is that Mokou's change of heart felt a tad sudden to me? I don't mind it per se, and I feel like the way that entire exchange was implemented and written still made it a really effective moment. It's moreso just that Mokou's previous conversation and the way she seemed to talk about Keine in particular gave me the impression that she might need some more time to think about and understand her own feelings. 


Also, would it be feasible to release the surprise bullet hell section as a standalone thing, or to provide an easy way to replay that specific section? I'm nowhere near good enough to actually do well in them, frankly, but they still seem like they could be a fun thing to try and get better at. 

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we have thought about making a slightly upgraded package version of the kotohimegames and YES that would absolutely include all of the bullet parts, and probably also multiple difficulties since the current one is pretty much only possible for most people with the infinite lives

i did not make the text part of this game so i cannot comment on mokou's situation in ways other than "i agree" but glad ya liked it overall!

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Text maker here. Thanks for reading, and I'm glad you liked it!

I kinda wish there was more about Kana and Kotohime's time together. Months of interactions get skipped over, but maybe their friendship is cute enough to warrant a couple more scenes depicting it.

Yeah, you're right on the suddenness of Latter Part's ending. Sorry Keine got so sidelined there. I had contemplated having another scene or two involving Keine, exploring her relationship with Mokou and leading in to the final scene a little better. But there was basically no chance we were going to get a sprite for Keine in time, and I wasn't very confident in writing her as a character. It's the same deal with Reisen, though at least we could reuse a (beautiful) sprite from another project for her-- Keine had no such luck.

The bullet hell section was going to become a selectable option in the menu, but we ran out of time. Maybe we'll add one in an update.