Healing spells exist but they are very rare and expensive (you can change this of course).
So yes, food essentially works like healing spells. I use rations simply because they work better with my Item Slot inventory system in terms of forcing weird player choices. Ex. my party killed a Giant Crayfish. They took what they could carry but ended up throwing a "craw-dad cookout" for some nearby locals they wanted to gain pints with using all the bits they could not prep and take with them. :)
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Thank you, great answer.
If i where to use OSE for monsters and treasure tables, what conversions do i need to do?Change gold gain mabye, i see that first level in relic is alredy at 250xp.
Do wizards need free hands to cast spells?
If i take a wizard template at level 1, then a fighter template at level2. Can i wear heavy armor?
All good questions!
I don't find that I need to alter monster stats when using the OSE Monster Book. The same goes for the spells (though obviously, you need to adapt them to the [dice] [sum] system which is very easy once you do it a few times).
You do need to alter treasure. I don't bother on a monster-to-monster basis, but when stocking a dungeon.
Wizards: I've never thought about it actually haha. Whatever you like best I guess? I've always assumed at least 1 free hand and the ability to speak. Thus being tied up or under the effects of a Silence spell they cannot speak
As long as a wizard has the Item Slots to carry heavy armor they can wear it.
I allow it, though the rules are vague on this.
My general thinking was: Inventory should prompt meaningful choices, but not be a burdensome chore.
I think forcing PCs to carry rations for survival and additional rations for healing is a kind of punishment.
Also, if healing spells are common in your setting (or you just prefer them) you could treat them like rations, but maybe say they are small and 2 or 3 fit in a single slot.
You're the DM, it's up to you! :)