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I don't hang out in OGA much, but your conclusions match up with my assumptions. I also think it's rad to know folks want to see more commercial art assets available. I don't know how to verify my assumptions, tho. The only data I have available to me is my sales (<$300 after a week). I know I'm going to update the asset pack and release a second pack (Castlevania inspired full game art assets seem to be next on the docket), and I think those are good opportunities to sort the licensing issue and/or be confident I picked the right one.

On another note, I am curious what you think about CCBYSA vs CCBY? Edit: I just realized Kenny sells their art assets as CC0 as well, but I'm not sure I wouldn't want to be credited?

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Ah... I don't exactly have a strategy. I've licensed art (and writing) under CC0, CC-BY and CC-BY-SA alike, based on a rough feeling of how much effort went into it and how much potential for reuse it seems to have. Many people are happy to provide attribution if they can, even if it's not required. And releasing lots and lots of stuff under a very liberal license can make one very popular if word gets around. ;)