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Thank you so much for playing my game!! Ahaha, yes, throughout I was thinking of adding a "Press R to reset" mechanic, but then I thought, "Nahhhh, we can't reset in life!" So I decided to remain with the "self-sabotage to advance" method to restart, in order to stay in line with the theme that true progress hurts! But I can see what you mean, I will take your feedback into account for future works~ Again, thank you so much for playing! ^^

Ah, and the sparkle mechanic is but another a metaphor for life~

Okay, I think having that deep of a look into the meaning of a game is good! Maybe it just wasn’t communicated well, or possibly I just missed it. Thank you for responding!