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(+1)

Echoing the other comments, some of the levels being impossible was a bit annoying, like this one: https://imgur.com/a/6zIAUn7

Maybe you could write a super simple bot to verify levels before they are generated? It could use A* path finding to ensure there was a color source withing range of the starting point, at least

(+1)

Thank you, I will keep that in mind.

(1 edit)

While trying the A* pathfinding implementation as you mentioned, I noticed a bug in the color source creation and fixed it. This fix doesn't prevent impossible levels, but may reduce their probability.

(+1)

Oh awesome, that makes a lot of sense