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Hi there!

I really don't know, with that info you are telling me, I can't think of a reason. Did you try it on a clean project?

Also, maybe you should consider using this plugin instead?

https://hakuenstudio.itch.io/eli-choice-manager-for-rpg-maker

It has the move choice functionality plus another one. I believe the free version will already help you out. This is more updated than this one.

Otherwise, I will need a sample project, but will only be able to take a look after 5th August.

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Thanks, I may end up that instead but I just figured out what was going on: I tried putting this plugin into the demo project for your ChoiceManager plugin, and it worked just fine in there -- but I noticed that the choice box aligned waaaaaaay over on the far right edge of the screen, even with your project's extremely wide resolution... In my project (which also uses a pretty wide resolution), the default alignment setting causes it to "appear" completely outside of the That obviously explains why I could hear the cursor moving without seeing anything, lol. So I simply changed the alignment to "center" and that reeled it in to where I could actually see it, but it was STILL a good ways towards the right side of the screen for some reason, rather than in the center. 

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Don't know if I understood you correctly, but the Move Choices plugin and Choice manager plugin will not work well together. You need one or another.

Are you sure that there is no offset value parameter for the choice? What resolution did you use? 

My resolution is 1280x720.  There are no offset values in the plugin to start with, but whatever default settings it has seem to override the few alignment options that the plain old MZ editor gives me, so I have to play around with the plugin's offset values to get the choice window where I want it. Some values still don't seem to move it where I expect it too, as if changing the numbers within a certain range doesn't seem to the window at all, until I reach a certain value where the window jumps past where I was trying to put it. Whether that's a new issue or a plugin conflict or just me doing something wrong, I can still manage to make it come close enough to doing what I want... But I guess I'll go ahead and ditch the Move Choices plugin altogether anyways, since you said the other one is more updated.

Yeah got it. Indeed I will have to take a look at a project to see this and try to find the problem.

But try the other one first, maybe it will help you out.

Also: Just noticed that the Choice Manager plugin has some conflicts with other messaging plugins from Visustella: I can add my own simple yes/no choice event in your demo project and it works, but when I do the exact same thing in mine it crashes before the text window above it can even finish displaying, and gives me either a "cannot read property of 'name' of undefined" (or 'enabled' of undefined), followed by "nwjs quit unexpectedly." I went into my plugins list and deactivated everything from Visustella that was message-related and it started working. Think I'll go through those plugins and see if any of them happen to have a way to move ordinary choice windows, because apparently I'll have to decide on using either theirs or yours, unless I can find a particular setting that would sidestep the problem.

Hi there!

Trigger the error again, and when it happens, press F12. It will open a browser window, go to the CONSOLE tab and send me a screenshot of the error there.

I'm on Mac, and pressing F12 doesn't seem to do anything at all for me... I did, however, identify exactly which plugin is causing the conflict: Visustella's "Choice Common Events," which has no settings that I can fool with. Fortunately, after looking at it I think I can do away with that one and use your plugin in its place; Yours seems to do everything it does and then some, so there's really no need for the other. Problem solved, I guess!

(+1)

nice! Glad you found the problem!

And yes, if the problem was indeed Visustella's "Choice Common Events,", there is no way to fix it. Not only because of the obfuscation but because the two plugins have similar(if not equal) functionality. So, in this case, you really should go with one or another.

But I'm glad you manage to solve it! ^^