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I like the idea! Keyboard controls not having Z to jump and X to attack threw me for a loop (damn you muscle memory!!!), There are a lot of small issues (player attack hitboxes are very small, bullets have strange hitboxes where standing on them is inconsistent, player friction is a bit too slippery) that sapped my enjoyment, but zipping through the levels is fun.

Thanks for the feedback. It's been a while since I last made a 2D platformer so I need to get the feel dialed in.

Bullets have a quirk to them where the hitbox doesn't activate immediately. It was a quick fix so they wouldn't collide with whatever shot the bullet or a wall right away, but I should have made a better solution. They do have a slightly wider hitbox on top to make them easier to land on, but I guess that's were the slippery friction causes the most issues as well.