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I'm interested in the code among other things.
How do you treat certain squares (in terms of pathfinding)
Which pathfinding algorithm are you using?
Did you write the pathfinding algorithm?
Can I help?

I didn't write the pathfinding algorithm. I'm using Galv's code which is an edited version of the algorithm that comes with the program. You can take a look at it here:

(Download the plug-in file. Then look at

Game_Character.prototype.findDirectionTo = function(goalX, goalY) {

)

https://galvs-scripts.com/2015/12/12/mv-diagonal-movement/

thanks