To be honest, the pathfinding is pretty complicated and not something I want to mess with if I don't have to. The current algorithm works well enough I think
I would think the code for what they asked would be simple. Something like if clicked go to else ignore but you'd know better since you set this up. Is these any way you could add a few hints such as instead of I can't do that yet (talking about fixing lab or about Cassie being bought) maybe say something like maybe if I found a way to help Linda or maybe once Cassie gets to know me better? Oh btw interesting point she trust me enough to tie her down and do God knows what but not enough to talk my about being bought? So far I have 3 magic spells (breast grow, drain kiss and the electric spell. Is they any other characters that will teach me magic (not talking like the Lin Lin or the doctors technique) I managed to use the fake pass (2nd one) to get in upstairs and learn from the school doctors class but dawn wasn't there, guessing that's due to not having a quality pass.
It's more whether you can interpret which part of the code does what. I didn't write the pathfinding algorithm, so it's pretty confusing for me and would require time for me to figure out what each part of it does.
Fixing the lab and asking Cassie about being brought isn't available yet, a.k.a I haven't built it yet, so there's no hints to be given XD.
Only Rinny can teach you spells at the moment!
Drain removes it from the enemy but does not give any of it to you.
So I'm not sure if it is really "drain" think final fantasy drain spells (if that was what you intended it only does half the effect) even Warcraft describes it as "
Definition
Drains do exist in two forms: Mana Drains and Life Drains. The definitions of those two normally slightly differ. Common understanding is:
- Mana Drains are abilities, which remove mana from the enemy's mana pool. They normally have a secondary effect.
- Life Drains are abilities, which transfer life from the enemy and add it to one's own.
Currently, almost all of these spells are Shadow spells."
However yours only does the first part "remove life from the enemy" but does not add it to yours.
you said it would be too powerful. I take (in some cases) 8 hp damage at a time if the spell only recovers 3 then that's not overly helpful as a restorative option. Also I notice that the NPC doesn't seem to have a limit on their MP (I could be wrong) but it seemed they were able to use them constantly without pause. Final Fantasy 2 (US or FF4 Japan) made a great point of showing bosses had a MP limit (Fight Asura) cast wall on her and she'll keep using cure 4 until she runs out of MP