Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Thanks for the reply. For some reason I thought the guide was the same as the online gameplay basics. D'uh Doy. It was exactly what I was looking for. Even better that I remember. If you could clarify a couple points. Both characters and altars have alignments right? Does using an opposite aligned altar piss off your god? Does it effect the outcome? Bless or curse items? I had an evil character drop 4 things on a good altar and they were all cursed. Just bad luck or effect? Also, is being aligned good like the a virtue system? Good characters get bad karma from attacking things w/o provocation?   

I really like this world you've created. It feels lived in/populated in a way that I haven't found in other RL's. As for the thief question. I played a human thief and he couldn't read. I had just assumed since humans are very resourceful that they would/should be able to read. Just food for thought. Thanks again for your reply.

Altars only display the b/u/c status if they're co-aligned.  If you go dropping items on altars that aren't your alignment, the deity is annoyed with you and curses your item.  So, as you guessed, four in a row isn't bad luck in your case.

Each deity has their own list of likes and dislikes. For the good deities, these are things like attacking friendly creatures, cannibalism, grave robbing, and desecrating good-aligned altars.  The neutral-aligned deities are less consistent (Vedere has similar restrictions as the good three; Voros only dislikes graverobbing and desecrating neutral altars; the Trickster relaxes the restriction on attacking friendlies), and the evil deities are the most permissive.  They just don't like you desecrating their altars.

Humans don't start with literacy by default.  The only race that does are gnomes.  There's a quest in Isen Dun that'll grant it.  I probably should have added a similar one to Carcassia.  I'll look at doing that for the next release.

I just double checked the code, and the behaviour is:

- Drop on aligned altar: bless (burns some piety)

- Drop on non-aligned altar: curse

You can identify item statuses via scrolls of identify, or by playing a PC with the Lore skill (merchant, minstrel, pilgrim, sage, wizard, witchling).  The Lore skill has a one-time chance to identify an item on pickup.