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Don't Ruin A Funeral's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1532 | 3.374 | 3.374 |
| Creativity | #1676 | 3.252 | 3.252 |
| Overall | #1776 | 3.123 | 3.123 |
| Enjoyment | #2303 | 2.742 | 2.742 |
Ranked from 155 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll of the dice determines the players action at funeral
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game idea, it would be nice if there was a bit more content. It would be nice if there were multiple different ways you could use each action.
we decided on a really small scope game, simple and something we could have a laugh with. as most games are subbed unfinished haha. I think we're done with the project half of us are already in the industry so this was just a fun little thing to do. But thanks for the feedback!
I like the art style, it's nice and polished, and I like the way the people are designed.
However, it does seem like the game is lacking in intractability. Perhaps being able to do multiple actions or more complex actions before it resetting would help remedy this problem.
Additionally, the dice mechanic feels like it could be incorporated better. The ability to reroll the ability over and over quickly seems to defeat the point.
Love the vibes!
we thought more how could we use a dice roll in a way that made us laugh, it was a super small scope jam for us. Didn't want to get too bogged down, we were going to go for a d20 but we wanted to get the 6 feeling good before we went further. And just decided it was enough, all the other devs though are super talented and should check out there work!
Yeah, keeping the scope small is definitely a good idea (...we got a bit ahead of ourselves). Great job on the game!