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The game was tough to beat, but I eventually did it! Managing movement demands a kinda special strategy, at the start I was too often in a situation where I was doomed to take damage from an enemy. But eventually I learned how to optimize the use of objects to avoid them, and it felt great!

Some items weren't always clear though. I wasn't sure if the power of the attack was determined by the current trhow, or the next, and if items like "big die" would change the next throw. Eventually I learned that it was always the displayed result that mattered (which is the best to establish short term strategies), but the presentation stood confusing for a while.

Other than that, the game looks nice! The very tiny pixel art is clean, and the sound design works well. I like how every objects in the game only take few pixels, yet are immediately recognizable. It's a very good job! It made this tiny rogue-like really fun to play. Well done! 

Thank you! Maybe adding a delay between an action and the dice rolling would make it a bit more clear.