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I really loved the dark atmosphere. The air of mystery even for who you are playing as exactly. All of the art plays into that. Even though pre-existing audio is used, just to name an example, it’s use is both subtle and unnerving at every turn.

The central idea behind the gameplay is simple, but effective and extensible. (Though not really my cup of tea.)

At first, I didn’t notice that the sign in the corner had changed to the multiplicative for some cards. I think that could be made a little clearer. I’m also not sure how to get more colored dice when you need them … or do you just ditch that recipe and keep going? (As long as they’re ‘off the hook’ so to speak.)

The dice rolls / sushi rolls visual pun is a good one :-)

(Lastly there are some spelling/grammar mistakes: I noticed ‘land a hand’ instead of ‘lend a hand’ and ‘with the total’ instead of ‘with a total’.)

(+1)

Thanks for the feedback! 

Yeah, our idea was that if the player doesn't have needed colours he is supposed to put the card aside and focus on the other one. We might add some mechanics to prevent to many "impossible at the time" cards from spawning. 

The issue with multiplication vs sum conditions is a reoccurring one, so we will definitely work on it.

Thanks for playing!