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I'm not really a fan of tower defense type games, and I'm really not good at them, but this was pretty good. The idea of your reward being rolling of the dice you defeat is interesting. I'm not sure there's much mechanically relevant to it (other than some randomization to your end-level reward), but it's at least interesting thematically. I'm not sure how well balanced it is, particularly with the different tower types. My first time through, I tried to fully level up towers of each type to figure out how each worked, and lost pretty bad. My second attempt I basically just placed a bunch of once-upgraded of the rapid-fire weapon and did better, but still lost bad after a few rounds. I'm certain I'm just bad at the game, but I am still wondering how well the three towers are all balanced relative to each other, and if there's really a good reason to not just use one type of tower. I did have more fun with this game than the other tower defense games I played this jam, so that's a good mark for the game.

Thanks for your insightful comment. I'll just say that the 4 tower types are definitely not evenly balanced in terms of effectiveness and the end of level reward system can also throw your run for a loop sometimes. That said, I do have some ideas on how to balance both better and will be working on that in the future. I'm really glad to hear you had fun even though this isn't your genre. Thanks for playing!