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A really cool thing to get done in 48 hours.  Some nice movement, decent fighting mechanics and some interesting enemy variety in terms of movement especially. Normally that doesn't happen so much with enemies.  Also I am so happy there was a dodge, there have not been too many this jam.

Also a pretty nicely designed levels to get around which is always helpful.  Though the flying enemies were really good at sneaking between the bullets all the time which was a little hard, buit makes sense ya know they are flying enemies.  Just not the easiest to hit ever.

One thing that was a little interesting but also annoying at least in my opinion was the switching based off rolls.  It's an interesting concept, especially with the theme, the problem is just there's not too much movement variety when you're trying to stick to a single weapon to deal a decent amount of damage to one enemy or another.  I feel like having the changing based off something different  could be interesting.  For example a different key, or setting it to be on a timer.  Just something to remove it from being tied to your main bit of movement.

Otherwise my only other real, not so much complaint, but note would definitely be on the color centric indicators.  It's a little difficult if coloring is off, though they are definitely distinct, even when oranged out.  Could be a little hard depending if someone is color blind though, so might be good to have a more symbol based visual indicator when possible.

Overall though I was not expecting a mini metroidvania to show up in this jam but a pretytr well done one for sure.

Thanks for your detailed thoughts! :)