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gonna agree with what's been said already, I've tried a handful of games for this game and this one has the most polish and kept me entertained longest of what I've seen so far! The strategy of assigning stats to different skills depending on what you roll each round is very cool. 

But yeah. With profusely self-healing enemies, all it takes is a couple of bad rolls to end up right back where you started but with gradually less health. Maybe having single use items that you can accrue over time throughout the game could help balance things out? Idk.

That being said, it's very very impressive work for only 48 hours of development, wow!