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Thanks for the feedback, I kinda agree about the death screen. It actually used to be shorter but I lengthened in order to prevent a weird bug I was seeing pop up in the last couple hour before submitting (rather than actually dealing with the problem, haha)

I am very excited to play your entry-- it looks super interesting (  bit like a more frantic version of Lovers in a Dangerous Spacetime), but it's the only one I haven't played yet because I'm going to try (hopefully) to get two friends to do it via Parsec and stream/record it. I'll send you the VOD if I do or if my friends don't show I'll just play it solo QWOP style

I totally get that. You gotta do what you gotta do to make the jam game playable, lol! 

Honestly, your core mechanic is so technically fascinating. I'm very curious how you all accomplished the solid shadows effect.

Lovers in a Dangerous Space and QWOP were actually both big inspirations for my game! I wanted to make a game that could play like either, depending on the number of players. And of course, if you do record/stream it, I would love to watch :)