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I have a 3d mesh (default box) and have default CC normal mapped textures on it showing the 3D shape that sticks out of the object due to point light lighting - ie it has a 3D look to the textures. This is setup as dynamic lighting of course.

When I add your shader on to it, tried every possible scenario I can think of and when run it removes the 3D look to it totally and only sharpens the normal mapped texture on the surface - ie no real normal mapping at all....are you sure your not confusing sharpening for actually normal mapping ? 

Please use a real normal mapped sample when checking that doesnt have smooth surfaces to check...

Yes, you are right, Normal doesn't seem to react to the light, Instead, it looks as if they are blended over the Diffuse texture,  Hopefully, this will be fixed in the next Update. Thanks, for reporting, I wonder why nobody has reported that issue. It will be fixed soon enough.

The issue has been fixed now, just released version 3.4 with the fix.

great thanks - will take a look.