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(+1)

(Josh)

I love me some Portal-esque gameplay, and this game delivered that experience. The art and sound (despite some commentary in-game saying otherwise ;P) looked good for having 48 hours to do it.

I liked the idea of throwing a die in 1st-person and having the upward face be an ability; that said, the actual act of throwing the die and hoping it landed on the ability I needed to use was a bit frustrating at times, especially in cases involving the missile turret. Knowing what I needed to do to solve the puzzle and not being able to execute it because the die didn't roll the way I needed it to didn't feel great. Being able to rotate the die while holding it, so I could start my throw with the die positioned to my specification, might have made it easier to time the throw better to make it land the way I wanted it to.

Overall, great job!

(+1)

I totally agree. I did place a bit of artificial roll assistance in the game depending on the level requirement, but it wasn't enough most of the time. You should come back in a few weeks and give it another try after we spend a day improving it :)