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(1 edit) (+1)

I like the idea a lot! But I found it too hard to control the ball and the character at the same time, dodging and attacking. The controls can use some refinement, which would make the whole dynamic easier to perform.

Maybe you could do more like Katamari and have only the ball/reaper to control, just something like when you hook the ball and it got stuck on the reaper (that seems like a bug atm). Joining those as one character would make it a lot easier to manage! Just an idea :)

Death can die so 0/10 (just kidding! xD). Great job for your submission!

(1 edit)

The ball getting caught was a bug I didn't catch on time, but has since been fixed in the post build. It was caused because I forgot to reset the balls rigid body dimensions following death, so the ball would never be able to get close enough to the player to "unhook". I think a lot of my issues with controls feeling off were due to the lack of visual and audio feedback, I've updated this a lot in the post build and also limited the balls physics slightly so when it's hooked it doesn't just bounce straight over your head and become launched anymore! :D