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(1 edit)

The ball getting caught was a bug I didn't catch on time, but has since been fixed in the post build. It was caused because I forgot to reset the balls rigid body dimensions following death, so the ball would never be able to get close enough to the player to "unhook". I think a lot of my issues with controls feeling off were due to the lack of visual and audio feedback, I've updated this a lot in the post build and also limited the balls physics slightly so when it's hooked it doesn't just bounce straight over your head and become launched anymore! :D