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This is a really good strategy game and a good use of the theme. I really like how the game looked. The game had an almost Classic Game Boy Color aesthetic,. The sprites were each very unique, and each clear in their function,  so just by looking at them, i knew what they did. I also really appreciated that you had a fully fleshed out audio experience, it really improved the game, and I know that that can be hard to work on during the jam constraints when so many other things require your attention, so really good work on that.'

I think gameplay wise what you chose to do worked really well within the theme, and you could have just left it at put the die on the soldiers to move them or make them attack, but you didn't you improved and expanded upon it in really interesting ways by making troops use die in different ways and I really liked that. You also had this cool shrinking field gameplay choice, which I think was a good design choice because it forced the player to engage the enemy and to ensure early on that they had the superior force. I actually think that because of this shrinking field dynamic, you promoted some cool strategies about which units to by first. I  have no feedback on the gameplay, it just worked really well. However, I do think I may have experienced a small bug. After the game said I won, new enemies were spawned. If what I have described is a bug, it is not a big deal as it did not impact the playing experience, just thought you should know.

Great work on this game, and thank you for sharing. It is a very fun game with lots of content. 

Thank you very much !

Glad you enjoyed it and noticed all the little gameplay element & strategies that goes with the shrinking field :)

Thank you for the detailed feedback & the bug report :) (I noticed it a few days ago and it will be adressed in the post-jam update)

yay i cant wait to play that update

Just published the post-jam update If you're interested. :)
Devlog here

fantastic! i look forward to checking it out later on this evening!