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The hex size varies from map to map because the generator always exports maps with maximum possible resolution (16MP). So on small map individual hexes are larger and on large maps hexes are smaller. In the future I am planning to implement export with fixed resolution (similar to 1PDG), although I am not sure how it's going to work with hexes (vs squares).

(+1)

Thanks.  Until then I can just leave the grid off the map itself and apply a grid in the VTT that is "close enough".