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Definitely an interesting turn based strategy. which to be fair I was not originally treating as one, but is a pretty cool twist on one using your finite dice to essentially plan out the movement sort of AI puzzle like which leads to some interesting combos if done right.  Especially with the simplicity of dice allowing for some pretty simple comboing.

It's got an interesting final goal I'll be very keen to see when it's not bugged, (or maybe first, we'll see).  As well as some interesting enemy variation that can actually pose a challenge depending on what they are, though a little vague on exactly how they do with the minimal stats.  Such as the fact that speed only pertains to the distance travelled, but there's no mention of number of rolls etc.

Some sort of enemy preview could maybe help clarify which way they are planning to move, although it could be a bit much I think it could help with some of the enemies that travel quite far constantly.  Though since there's no range (out of what I saw) it isn't too bad since they're not warping then launching a barrage from range sorta thing.

Overall though a pretty well polished and interesting setup strategy game.

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thanks for playing the game on stream! sorry the evil wizard was a lie (at least for the jam version). most of the bugs have been fixed in the update. i'll work on expanding enemy descriptions and explaining mechanics like enemy movements a little more. maybe i'll add a short optional tutorial on the first level. thanks for the feedback!