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Wow, I REALLY like this! It’s interesting that some of the stats also have a downside - too much speed makes the ship harder to control, and lower enemy speed means they can turn more precisely.

I think it would be interesting if a lower number of weapon damage also reduced the weapon spread, i.e. made the weapons more accurate, making that a better tradeoff.

I experimented a few times choosing extreme values for each attribute to see how the gameplay was different, and wow, it was really different! If the game ramped up in difficulty, and had a score meter, I could definitely see myself playing this for a lot longer.

Thanks for the fun!