Play game
Probability Drive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4354 | 1.964 | 3.000 |
Creativity | #4578 | 2.073 | 3.167 |
Overall | #4701 | 1.964 | 3.000 |
Presentation | #4895 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling dice and the role dice play in changing game play
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow, I REALLY like this! It’s interesting that some of the stats also have a downside - too much speed makes the ship harder to control, and lower enemy speed means they can turn more precisely.
I think it would be interesting if a lower number of weapon damage also reduced the weapon spread, i.e. made the weapons more accurate, making that a better tradeoff.
I experimented a few times choosing extreme values for each attribute to see how the gameplay was different, and wow, it was really different! If the game ramped up in difficulty, and had a score meter, I could definitely see myself playing this for a lot longer.
Thanks for the fun!
Good shmup. Reminds me a bit of my game ))
I like how some of the stats have both positives and negatives to choosing a high number for them. I wish all the stats were like that, so things like health were not something you always prioritize a high number for.