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A jam submission

Probability DriveView game page

Rougelike Shoot 'Em Up
Submitted by kanaradas, Syeblaze — 1 hour, 47 minutes before the deadline
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Probability Drive's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43541.9643.000
Creativity#45782.0733.167
Overall#47011.9643.000
Presentation#48951.8552.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rolling dice and the role dice play in changing game play

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Wow, I REALLY like this! It’s interesting that some of the stats also have a downside - too much speed makes the ship harder to control, and lower enemy speed means they can turn more precisely.

I think it would be interesting if a lower number of weapon damage also reduced the weapon spread, i.e. made the weapons more accurate, making that a better tradeoff.

I experimented a few times choosing extreme values for each attribute to see how the gameplay was different, and wow, it was really different! If the game ramped up in difficulty, and had a score meter, I could definitely see myself playing this for a lot longer.

Thanks for the fun!

Submitted

Good shmup. Reminds me a bit of my game ))

Submitted

I like how some of the stats have both positives and negatives to choosing a high number for them. I wish all the stats were like that, so things like health were not something you always prioritize a high number for.