Hi, thanks for those comments, I missed a few things. I'll fix them soon.
About Jennika's office, that's a bug, she should only take you there if you visited her at her house, I'll check this too.
Thanks for the comments, about the "info" I asked several users before doing this, they said it was ok. But, do you really think adding an option to set them off is needed, what I'm trying to say... Does they really ruin your game? If that's so, I'll try to see how to change this to be optional. Once again, sorry for those bugs, I'll fix them as soon as possible!
Salutes!
Viewing post in Genex Love 1 (0.9.97) (Complete) (NSFW +18) comments
1- Thanks for the fast reply!
2- It's a relief to hear that Jennika thing is a bug, it felt like a weird forced encounter in a game that otherwise always offered a choice.
3- Don't apologize about the bugs at all! To help the dev catch them is one of the "features" of playing a game in early development, if you will haha. Also, it feels nice knowing that after the fix new players will have a better experience in part due to me hehe.
4- Now, about the info: no, it being there does not ruin my game. I can totally live with it. It's more of a... "quality of life" thing? At least the first time I saw it (after the "talk/ignore her" Lisha choice) it brought me out of the moment a bit, to receive that instant feedback on the consequences of my decision. I think there's certain charm or engagement to be had in making a choice, and for some moments or scenes at least, not knowing for certain if it was the right one or not, for you; having that uncertainty.
Now, I understand any addittion or change to the game means more work for you, and you are already splitting your time between two projects plus real life, so it's understandable if you want to leave it as is. But, if at some point in the future you were in a place where despite having time you don't know what else to add to the game, do consider adding that option. I just thought it best to mention it now, in case such a thing were easier to code relatively early on, rather than late in the game's development.
Once more, props for the a very enjoyable and well made game, looking forward to its future!
Good luck with everything!
Hey, I want to confirm that all the bugs I reported are fixed and the game is for the most part working as intended! I only ran across two problems that weren't there in 2.0
The first in an exception (image) I get on Day 10, rigth between leaving the cave after facing Winter and before talking with Erick. Ignoring it twice makes the game resume.
The second is a coherence issue. If you don't text Rei the first time, now after the roof event your convo with Kate ends when Jennika shows up (so Rei doesn't sit on your lap and everyone doesn't start talking about your heroic acts). However, the second time around, after the roof event, you still get the "Shit, I almost forgot! This was a really uncomfortable situation... most of the girls were talking about me..." bit.
Thanks again for all the hard work on the game! Playing it again a couple of times made me really appreciate all the variations the bridge "VN fight" had to offer! I also have a list of typos I found but I think it may be better if I sent those to you via the discord? Do let me know!