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Hi, me again! Played up to the end of 2.0, and quite liked it.

Some observations. First, what I think are bugs (all on the Hero Path):

-"First time", I decided not to text Rei. However, when she shows up and interrupts the conversation with Kate, she still mentions her photo. Related to this, the "second time", when the same choice arrives, the MC goes "maybe I can get a better photo than first time", as if I had texted her.

-"First time" I texted "Gwen", but "Second time" MC acted as if I hadn't.

-First time, on day 14, I get a dialogue that says "nothing important happened at school... But I decided to talk to Hanah...", however I get no scene and then it goes to the Cat Café scene. Don't know if a scene didn't trigger (I had intervened on the two locker room scenes) or if that prompt was left by mistake thinking of the second time.

Now, a comment on the claim that "nothing will be forced on you, and that you can skip/avoid girls you don't like" - my main gripe with RB1. Well, the story starts by you doing Red Moon, but I can easily forgive that because it's the inciting incitend that gets the story going and clues the MC on how his power works.

Playing with everything on except "dirty talk" (great work on the alternative dialogue BTW), I must say that this greatly holds true; the only offender to this promise being Jennika. On both Sundays, I decided to ignore her and walk past her house - however, the second time the rooftop incident happens, she almost treats me as if we had a history (something that has we unsure if this isn't a bug too), and then takes the MC into her office. You don't get a chance to say no at any moment during that encounter, which I disliked. Maybe there's a story reason behind her being unavoidable if that's the case, as maybe at some point you will need her powers, but then again, getting Winter's powers was optional...

In contrast, for me the golden standard is the encounter with Kate after being stabbed in the leg. You can accept her help, then stop her right after when you see things may be getting a bit too close for comfort - yes, give me that player choice! Loved that. 

Now for the praise: the story is engaging, the characters are interesting, all the model shots are high quality, very well done once more. I think the reboot works great as a twist, but I hope it's not overused by happening a lot. 

Oh, a suggestion before I forget! Sometimes, you get a hint that says  "this choice will affect X" or "great choice if you want Y". It would be nice if, at the start of the game, you got a yes or no choice on wheter you want to see said hints pop up or not! You know, as you do for many types of content! 

Best of lucks with the development, looking forward to future updates!

(+1)

Hi, thanks for those comments, I missed a few things. I'll fix them soon.

About Jennika's office, that's a bug, she should only take you there if you visited her at her house, I'll check this too.

Thanks for the comments, about the "info" I asked several users before doing this, they said it was ok. But, do you really think adding an option to set them off is needed, what I'm trying to say... Does they really ruin your game? If that's so, I'll try to see how to change this to be optional. Once again, sorry for those bugs, I'll fix them as soon as possible!

Salutes!

1- Thanks for the fast reply! 

2- It's a relief to hear that Jennika thing is a bug, it felt like a weird forced encounter in a game that otherwise always offered a choice.

3- Don't apologize about the bugs at all! To help the dev catch them is one of the "features" of playing a game in early development, if you will haha. Also, it feels nice knowing that after the fix new players will have a better experience in part due to me hehe.

4- Now, about the info: no, it being there does not ruin my game. I can totally live with it. It's more of  a... "quality of life" thing?  At least the first time I saw it (after the "talk/ignore her" Lisha choice) it brought me out of the moment a bit, to receive that instant feedback on the consequences of my decision. I think there's certain charm or engagement to be had in making  a choice, and for some moments or scenes at least, not knowing for certain if it was the right one or not, for you; having that uncertainty.

Now, I understand any addittion or change to the game means more work for you, and you are already splitting your time between two projects plus real life, so it's understandable if you want to leave it as is. But, if at some point in the future you were in a place where despite having time you don't know what else to add to the game, do consider adding that option. I just thought it best to mention it now, in case such a thing were easier to code relatively early on, rather than late in the game's development.

Once more, props for the a very enjoyable and well made game, looking forward to its future!

Good luck with everything!

(+1)

Thanks man! It's really nice to read you.

I'll keep this all in mind for the next update, I'll see if I can add this option!!

And once again, thanks for the bug reporting, helps a lot!

(+1)

Game was updated fixing those errors and some others. I hope this time it works as intended! Thanks again for reporting them!

Wow, thanks for the quick work! Lightning fast! I'll give it a whirl later to confirm it's all working as intended, while being on the lookout for anything else out of place! 

Hey, I want to confirm that all the bugs I reported are fixed and the game is for the most part working as intended! I only ran across two problems that weren't there in 2.0 

The first in an exception (image) I get on Day 10, rigth between leaving the cave after facing Winter and before talking with Erick. Ignoring it twice makes the game resume.

The second is a coherence issue. If you don't text Rei the first time, now after the roof event your convo with Kate ends when Jennika shows up (so Rei doesn't sit on your lap and everyone doesn't start talking about your heroic acts). However, the second time around, after the roof event, you still get the "Shit, I almost forgot! This was a really uncomfortable situation... most of the girls were talking about me..." bit.

 Thanks again for all the hard work on the game! Playing it again a couple of times made me really appreciate all the variations the bridge "VN fight" had to offer! I also have a list of typos I found but I think it may be better if I sent those to you via the discord? Do let me know!

(+1)

Hi! Thanks again for this!! It's really helpful!

I'll try to fix them, asap!

And yes, if you want to send me those typos/errors via discord, it would be much appreciated!

Thanks again for your kind words!!