Hi, me again! Played up to the end of 2.0, and quite liked it.
Some observations. First, what I think are bugs (all on the Hero Path):
-"First time", I decided not to text Rei. However, when she shows up and interrupts the conversation with Kate, she still mentions her photo. Related to this, the "second time", when the same choice arrives, the MC goes "maybe I can get a better photo than first time", as if I had texted her.
-"First time" I texted "Gwen", but "Second time" MC acted as if I hadn't.
-First time, on day 14, I get a dialogue that says "nothing important happened at school... But I decided to talk to Hanah...", however I get no scene and then it goes to the Cat Café scene. Don't know if a scene didn't trigger (I had intervened on the two locker room scenes) or if that prompt was left by mistake thinking of the second time.
Now, a comment on the claim that "nothing will be forced on you, and that you can skip/avoid girls you don't like" - my main gripe with RB1. Well, the story starts by you doing Red Moon, but I can easily forgive that because it's the inciting incitend that gets the story going and clues the MC on how his power works.
Playing with everything on except "dirty talk" (great work on the alternative dialogue BTW), I must say that this greatly holds true; the only offender to this promise being Jennika. On both Sundays, I decided to ignore her and walk past her house - however, the second time the rooftop incident happens, she almost treats me as if we had a history (something that has we unsure if this isn't a bug too), and then takes the MC into her office. You don't get a chance to say no at any moment during that encounter, which I disliked. Maybe there's a story reason behind her being unavoidable if that's the case, as maybe at some point you will need her powers, but then again, getting Winter's powers was optional...
In contrast, for me the golden standard is the encounter with Kate after being stabbed in the leg. You can accept her help, then stop her right after when you see things may be getting a bit too close for comfort - yes, give me that player choice! Loved that.
Now for the praise: the story is engaging, the characters are interesting, all the model shots are high quality, very well done once more. I think the reboot works great as a twist, but I hope it's not overused by happening a lot.
Oh, a suggestion before I forget! Sometimes, you get a hint that says "this choice will affect X" or "great choice if you want Y". It would be nice if, at the start of the game, you got a yes or no choice on wheter you want to see said hints pop up or not! You know, as you do for many types of content!
Best of lucks with the development, looking forward to future updates!
