1- Thanks for the fast reply!
2- It's a relief to hear that Jennika thing is a bug, it felt like a weird forced encounter in a game that otherwise always offered a choice.
3- Don't apologize about the bugs at all! To help the dev catch them is one of the "features" of playing a game in early development, if you will haha. Also, it feels nice knowing that after the fix new players will have a better experience in part due to me hehe.
4- Now, about the info: no, it being there does not ruin my game. I can totally live with it. It's more of a... "quality of life" thing? At least the first time I saw it (after the "talk/ignore her" Lisha choice) it brought me out of the moment a bit, to receive that instant feedback on the consequences of my decision. I think there's certain charm or engagement to be had in making a choice, and for some moments or scenes at least, not knowing for certain if it was the right one or not, for you; having that uncertainty.
Now, I understand any addittion or change to the game means more work for you, and you are already splitting your time between two projects plus real life, so it's understandable if you want to leave it as is. But, if at some point in the future you were in a place where despite having time you don't know what else to add to the game, do consider adding that option. I just thought it best to mention it now, in case such a thing were easier to code relatively early on, rather than late in the game's development.
Once more, props for the a very enjoyable and well made game, looking forward to its future!
Good luck with everything!