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Very impressive for a game done in 12 days! The art is spot on with the MGS1 Aesthetic. Love the animals especially how Koss's tail moves around while he runs. The music also fit well into the universe. 

Some feedback:

I didn't see a reason to walk anywhere. Crouching was used to sneak and run for everything else.

It was really easy to cheese the ai. I could run up to them and just run in a circle dodging their bullets and they would stand there confused. 

I didn't really use the drone - it felt easier and faster to run in through areas and just react to enemies as they saw me. 

I felt like because of how short the enemies were knocked out - I had to move very quickly through the area (which may or may not be intended).

With the enemies doing so little damage - it felt easier to run through areas and take damage instead of placing traps.

The camo ability is very strong. Often I could just hide against a wall right as an enemy walked by. They were even pushing me but didn't detect me. 

Overall great submission to the game jam. I look forward to your other creations.

Hi albird, thanks for the feedback. I agree with most of your points, especially regarding the AI, which we plan on improving. There's a lot of polish we intend to add! Cheers