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Tutorial Feedback Sticky

A topic by Gila RPGs created Jun 07, 2022 Views: 328 Replies: 2
Viewing posts 1 to 3
Developer

Thoughts, questions, or feedback on the RUNE Tutorial go here!

(+1)

So, I've played through the Tutorial, and it went great. I've smashed the Rune Lord easy as soon as I got that 6 on the Amulet.

As the game is divided into two parts, so is my feedback.

For the exploration part, I'm kinda disappointed. I understand it's a tutorial (and I plan to test the first realm really soon), but I didn't feel any sense of exploration. No choice to be made, no impact on the setting. I would have liked some more "role", like having some input on the setting by questions. "What do you see burning on that pyre?" "What is the symbol carved on that amulet?" "What replaces the head of that soldier?".  The intro text (with the wake-up, the rune) got me, brought me feelings, images, but the rest of the text was less inspiring. Maybe because I couldn't act on it.

Anyway, as it's a tutorial, I fully understand the way it is, and it managed to bring the different part and guide me through those fights.

For the fight part, I really enjoyed the experience. It's a great tool to understand the game, with a nice progression between the three fights. Kinda easy, but my rolls were good. The feel of the fight is really good and we can sense the change between one enemy and two enemies. Getting a third dice also changed the game, and made it even more tactic. As a fellow designer, I can already see ways to bring fresh ideas, by playing with the dice (combining two is a great idea!), the enemies, the grid...

So far so good, in my mind, and I'll get back to you after playing with the first Realm.

Hey there !
Tried the tutorial this afernoon :

the game is great, like expected from you it's a bit crunchy without too much complexity to weight down the whole game. I'm excited to see all the various encounters and combat situation, and I'm not a fan of combat or system originally !

About the exploration, and Roleplay in a broader sense, I think the game lacks a bit here. Of course, the tactical part is not a so friend with RP but I think some Combat prompt might be interesting. I remember Ghostline has something like "if you battle a Ghost, choose a question to answer" or those type of things to bring some life into the world.
The Exploration part in the tuto was just a corridor so it's hard to know the exact feeling IG but I second Gullix above me,  to add open ended questions and things like that to help me immerse in the world more.

So I really like the mechanics, the setting and all the possibilities I can already envision !
Really looking forward to play more and see it grow !

I found some typo here and there in the Tutorial doc :

- p.4, start of the second paragraph : "You are AND engraved"
- The description for Radiant amulet is the same than Long sword.
- p.22 I don't understand the use of "travesty" here ? Maybe it's bcs I'm french and I miss something, but I feel like it's to convey the fire was some kind of a cover up for something but it wasn't hint at previously sooo... Don't know.
- The HP of the enemies don't match what you say in the tutorial and on the card, which is strange.
- Also, in the tutorial, at the start of every combat you say "you start with 10HP" but I believed we kept our HP at the end of the fight right ?