Je pense que l'affaire "Blue King", qui est un des deux scénarios d'intro, pourra bien matché ^^
Peut-être l'affaire Fleur de Ferraille, mais ça va déjà cherché du côté du folk-horror et des sacrifices. (Bha Nima a joué celui là d'ailleurs !)
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I don't think the only options were "Live or die", they could have been very vocal, inform users in advance, etc. I may be wrong, maybe Visa/MasterCards were in a hurry, but I don't believe it was so much so Itch couldn't buy some time or afford a banner to protest on their website.
They got scared, which I understand, and bent like nothing, which I blame.
Now, yes we should find ways to resist the real issue here, the bank system and their love for the conservatives and far right ideas.
There is this worldwide (I think ?) petition, to start : https://www.change.org/p/tell-mastercard-visa-activist-groups-stop-controlling-w...
I still think Itch is also to blame : nobody was forcing to react as fast as they did. They could have protested, made a post to warn ppl, show they searched for some other options, but it seems they just bent the knee in a flash, to worry for their safety.
(Edit : and I'm not saying they could resist, I know they can't, but they could have done things much more differently and with a hint of respect for themselves and their users.)
But in the end indeed they are not the final boss, and you should totally speak abt it and find ways to oppose this stupidity everywhere. I just don't know right now how or what could be wildly done by ppl.
J'aime bien l'exercice, utiliser le jeu des 7 familles pour générer des PJ et liens aléatoires, mais ça manque d'un peu de mécanique ou de structure je trouve. Là en l'état, c'est vraiment "jouez comme vous voulez et à un moment on révèle comme on veut": comment avoir l'impression d'enquêter si personne n'a d'info établie ? Comment s'assurer d'une impro un temps soit peu cohérente entre tout le monde si y a aucune base établie ou pas de moyen de se briefer ?
Je me demande comment on pourrait intégrer le principe "d'accusation" avec le gameplay "Dans la famille machin, je veux...". Est-ce que la carte coupable commencerait pas entre les mains de quelqu'un, qui a vu ou aperçu ? Et les autres peuvent "accuser", et récupérer la carte et donc l'info qui va avec ?
Est-ce qu'on pourrait pas faire de même avec les autres cartes, que ce soit plutôt un groupe de suspects ? Qu'on écrive un mot clef dessus quand on la gagne, pck on invente un fait dessus ?
If you wanna try, I've written a solo adaptation of it, with a few random tables and suggestions to play it by yourself : <a href="<a href=" https:="" toorte.itch.io="" en-lonesomebounties"="">https://toorte.itch.io/en-lonesomebounties</a>
As said by the author I think it alter the feel but it's an interesting experiment imo ^^
Yeah HK is a gem, but it's hard to create something approaching in a RPG ! My version was more levily, "before the fall" in a way, 'cause you can interact more easily with the world, NPCs and all. I'm not totally sure it would be easys to make an empty world with lore written on objects and still be interesting ôo
A few games to recreate that, at the top of my head :
You can check out UMBRA. It's a HK-ttrpg inspired and based on the LUMEN system, so fast paced combat. I'm not totally fond of how in this one they used states and well, since it's focused on combat, the exploration part is very thin. But it was a fun basis for us.
UMBRA by Star Bear Games (itch.io)
I've seen the game Fireflight was out recently, which tries to emulate the metroidvania genre and with some souls-borne loneliness I guess.
There's a SRD to hack it !
Firelights by Fari RPGs (René-Pier Deshaies) (itch.io)
There's DiceSouls, which have some neat mechanic to connect zones and explore the world ! And a good trick to recreate the "I've died against this enenmy, I'll be better next time"
Dice Souls by Chris Bissette (itch.io)
Maybe RUNE, which is really a light-tactictal combat in Solo (No GM), and exploration on a map. It's not very HK, but there's some game design bits to steal I'm sure ^^
RUNE by Gila RPGs (itch.io)
Honestly, I don't think I'll have the courage to translate all this...
Most of this work was created for a few never-really-played campaigns other the years, that's why I've dumped them here so they can be a bit useful.
The PDF can be translated throu Google I guess, it's not so bad usually.
Is there a specific part of it that you're interested in ?
Yeah I saw your tweet, thank you so much !
It was written pretty quickly, but I did my best to carry the question "How does an emotion evolves ?", happy it touched something for some folks :D
(Oh you wrote You're sick ! I haven't play it yet, but it was such a strong concept, with an important thematic, I'm curious to run it some day !)
Yeah I think this one was to complicated and didn't end all to well on paper.
Score sums is not the sum of the dice :
1 dice = 1pt, bonus +1 if it's a 6.
You gain 1 additional point for each series of dice (so if there are equal dice, they don't count here)
You gain bonus points for identical notes, as noted.
Looking back, the count is ridiculously complicated I'm sorry =')
As an example : I choose Ballad as my difficulty, so I roll 4d6.
- First roll : 3, 4, 2, 2.
I keep the 3.
- 2d roll : 2,1,5.
I can only keep 2. So my 2 notes are : 3,2.
- 3rd roll : 6,5.
I can't keep either, so I discard one dice.
- 4th and last roll : 4.
I can keep it, and I'm left with 3 notes : 4,3,2.
- My score is : 1pt by notes, so 3 pts. 1 by notes in series, so 3 too. No six, so no bonus. No identical notes so no bonus.
My total is 6.
According to the Ballad difficulty rating, a socre of 6 is "Confirmed" which is not to bad but not amazing.
Hope this helps !
Hey, just to let you know I'll be playing this game next moth at my local Game's pub, where I organize TTRPG night for the customers !
I was searching for something quiet, suited for the season, so I'm gonna run it as a "winter emotional movie" rahter than only romantic and maybe tweak the numbers of characters up to 4 ('cause ALL the patrons have to be able to play, so I go with 1 table=1 character, a tad strange but works very well !)
I'll let you know how it went, but I really liked my first reading of the game ! :D
Hey ! Just played the game, and it was really fun, loved the mood !
I got the Bad end and Night shift one, pretty cool ways to end.
But I stumbled upon what might be an error : number 25 can leads you toward the back, with offices, but it tells you to go to "19", which doesn't add up ? It looks closer and more logical to lead to 27 ? Or did I miss something ?
Hey there !
Tried the tutorial this afernoon :
the game is great, like expected from you it's a bit crunchy without too much complexity to weight down the whole game. I'm excited to see all the various encounters and combat situation, and I'm not a fan of combat or system originally !
About the exploration, and Roleplay in a broader sense, I think the game lacks a bit here. Of course, the tactical part is not a so friend with RP but I think some Combat prompt might be interesting. I remember Ghostline has something like "if you battle a Ghost, choose a question to answer" or those type of things to bring some life into the world.
The Exploration part in the tuto was just a corridor so it's hard to know the exact feeling IG but I second Gullix above me, to add open ended questions and things like that to help me immerse in the world more.
So I really like the mechanics, the setting and all the possibilities I can already envision !
Really looking forward to play more and see it grow !
I found some typo here and there in the Tutorial doc :
- p.4, start of the second paragraph : "You are AND engraved"
- The description for Radiant amulet is the same than Long sword.
- p.22 I don't understand the use of "travesty" here ? Maybe it's bcs I'm french and I miss something, but I feel like it's to convey the fire was some kind of a cover up for something but it wasn't hint at previously sooo... Don't know.
- The HP of the enemies don't match what you say in the tutorial and on the card, which is strange.
- Also, in the tutorial, at the start of every combat you say "you start with 10HP" but I believed we kept our HP at the end of the fight right ?
J'ai testé en live et c'était super !
Le contexte est très sympa, le système LEADS est utilisé de très chouette façon (et on a même un set-up des cartes plus fluide), le jeu est très jolie et je veux trop goûter tout ces thé que t'a inventé !
(D'ailleurs, téléchargez l'aide de jeu caché dans la section "Download demo" pour avoir un petit dico du goût ^^)
Vraiment très content, d'avoir pu le tester, et j'ai envie de le tester dans des contextes tout autre (genre Doctor Who avec du thé olalalaaaa)
Bien joué ! Et merci d'être passé pendant qu'on découvrait le jeu, c'était un plaisir :D
Hey ! This gale was my first soloRPG and so far it's also one of my favorite !
I'm French and I would love to be able to share with fellow french speaker, so could I translate it ?
(I backed Merger too, pretty harsh and ruthless game, and would also be interested to talk abt it later btw ^^)
Thanks for everything !
Hey, no problem for the time of response ! ^^
About the rules, I've never played Ironsworn so maybe it seemed less clear to a newbie like me.
But those rules are robust enough to endure a bit of "shuffling in the dark" (I hope you get it), since you advance the tracker when you think it's suitable and when you can try at any time to resolve the Case or any tasks, being a bit unsure abt the rules did not prevent me to play and have fun ! So that's pretty dope !
Yeah I've finished the Case and I was right ! It was an evil plot from an old noble familly, who was also the reason why the district went up in flames many years ago btw, woopsie !
Abt the vid, no problem go ahead, I'm glad if you think it's useful !

































