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Nicolas "Gulix" Ronvel

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A member registered Jun 14, 2017 · View creator page →

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Merci ! Elles serviront à créer "le monde d'avant" avant d'y faire déferler la horde !

C'est tout à fait l'idée.

L'abbé a trois traits.

Quand il agit, il lance un dé. En cochant un trait, il peut en lancer deux et garder le meilleur. Un trait coché ne peut être réutilisé. 

Les traits sont libres : a parcouru le GR 34, membre de l'inquisition, enfant du coin, une ardoise dans chaque troquet, pêche à pied...

For us players, yes. For the characters, depend who you're asking ^^

This incursion is great for a short one-shot with people discovering the game. My review : https://www.gulix.fr/blog/2025/04/lecture-de-role-56-edition-beurre-sale-en.html

It might be the first Trophy Dark incursion I play. I'm not American, never got there, but this fair is impregnated in my mind.

I talked about it there: https://www.gulix.fr/blog/2025/04/lecture-de-role-56-edition-beurre-sale-en.html

My review after reading this gem (in the french edition) on my blog : https://www.gulix.fr/blog/2025/04/lecture-de-role-56-edition-beurre-sale-en.html

Big up for the idea of "Guests"

Yeah, might have to change that. But that add a word! Will look into it to adapt.

(1 edit)

I've got two more Mysteries almost wrapped-up.
I've also got more on the Fundation and the progress for the campaign.

I plan to release both those two updates in the coming weeks (I've also revised some minor stuff). But I've got to find time to do it, especially the layout.

I'll see if I can put a minor update with just the text.

Thanks for the interest!

Images that I couldn't paste in the core message : 



Hello, 

On many of my games, images are missing. Like on this one : https://gulix.itch.io/not-what-ive-ordered

But when I edit the game, it seems all is there.



Do I have to redo all my pages ? (And just Save them do nothing)

Really liked it. I find it full of poetry & melancholy, with the layout and some of the words used. Full review here

Really liked it. Fulfilled its promises, and a nice Animal Crossing/cozy vibe. Full review here

Really liked it. A great addition to Degoya County, filled with micro-stories to expand. Full review here

Thanks for the typo report! I'll correct it ASAP. Rolled a 7-9 on my translation from french. Condition: Missed typo.

Go for it!

Tu as mes remerciements d'abord, et mon autorisation ensuite. Je demande juste un lien vers cette source, et un pré-requis important aussi : pas d'usage de LLM que ce soit pour les textes ou les images. 

Merci

So done! Happy to be on board for the jam, now it's time to enhance that, and I've got ideas (need the time)

I wanted to get in on this jam. I've got a rough draft of a game, but I will not have the time to put a proper layout (and even less time to get an illustrator to craft what I want for illustrations).

Is it ok for an alpha version to be submitted? Just rough text with little basic layout?

I've used the "Copy-Paste" SRD text to build the main text. 

Current name of the game : "This is Bigfoot. And they're my best friend!"

Les cartes décideront si le plus dur est passé !

Bienvenue, bon jeu, et merci à Kaefer !

So, I've got through my files and it appeared I already did the translation.
Just got it through the layout file, and here it is : https://gulix.itch.io/the-billionaire

A short review in french : https://www.gulix.fr/blog/2023/08/05/lectures-de-role-40/

Very good use of Lasers & Feelings, and a true feeling of what is great in a MI movie

Merci ! 

J'ai d'autres idées pour de petits modules MOSAIC. Et j'ai commencé aussi à en mettre de côté pour en tester certains.

Talked about it in french on my blog : https://www.gulix.fr/blog/2023/06/06/lectures-de-role-39/

In short : i liked it, it's very evocative and it's totally my jam!!

I've read this game and enjoyed it. Here's my reading feedback about it, in french : https://www.gulix.fr/blog/2023/04/19/lectures-de-role-37/

The flow of the game is appealing, with this adaptation of Rock-Paper-Cissors that matches so well the story told. Thanks!

My "reading feedback" is here, in french : https://www.gulix.fr/blog/2023/04/19/lectures-de-role-37/

I really liked how the flow of World Wide Wrestling has been adapted for a more short/focus game. The setting is fun, and I'll try to play it definitely. But it also opens up a lot of ideas. Thanks!

I wrote a short review of the game in french. I really liked how the mechanics answers to the themes, and those intertwined mysteries. It's definitely on my to-try list.
https://www.gulix.fr/blog/2022/12/23/lectures-de-role-34/

I wrote (in french) a short review of the game after reading it. Might be playing it soon.
https://www.gulix.fr/blog/2022/12/23/lectures-de-role-34/

Whew. Your report was great to read. Really great. Thank you so much !

Regarding the interpretation of prompts. Well. I don't know to be honest. Generally, I use them to stir the story in a direction I didn't anticipate. I let it guide my ideas, my inspirations. I may have an idea of what I want to tell/play, but those prompts are here to derail it and surprise me.

Regarding the Three-Acts, it's more a design thing. I tried to have the three part of the game proposing prompts with different themes & tones. There's no clear separation of Acts in the game. It's all in the prompts, with the underlying themes changing.

Hope that helps.

Une excellente proposition de jeu solo, que j'ai découvert dans sa version originale et que je suis très heureux de voir apparaître en VF !

le jeu propose un univers Solar Punk assez enchanteur. Le conflit y est absent, sous toutes ses formes. Et cela imprègne à la fois les mécaniques, les relations avec l’environnement et les autres communautés, mais aussi la proposition de jeu. On va explorer une planète très spéciale : construite en mixant des éléments depuis des tables aléatoires, on va voyager vers un univers hautement fantastique et presque onirique. C’est rafraîchissant et bien mené, avec des exemples bien fournis qui proposent un exemple d’exploration.
Parce que l’exploration sera au coeur de l’expérience. Des hex, des ressources à dépenser pour voyager, des ressources à récolter (en espérant que la planète accepte notre demande). C’est bien mené, avec de nombreuses actions pour gérer tout cela. Ces actions suivent toutes les mêmes mécanismes, avec des marqueurs qui montent et descendent. Tout en restant dans une ambiance pacifique, optimiste, mais qui peut parfois se révéler douce-amère.
Si vous aimez les jeux d’exploration en solitaire, tout y est présent pour vous fournir de belles heures de jeu.


https://www.gulix.fr/blog/2022/07/11/lectures-de-role-30-5starjuly-3-6/

In a nutshell, it's a concept I took from Swords Without Master. The Tone is a word that will shape the fiction, the universe. When it's triggered, the Tone is applied to the whole scene : with the Cold Tone, ice could form where there is water, the weather would change, chill with go through spines...

It's a narrative tool, to show how the powers of the RadX are overwhelming the characters. It's kinda like when, in a comic book, a mutant (like Phoenix ?) has too much power and can't control it.

I'll post a devlog about it, explaining my thoughts about it (and an example). I'm still writing the developed game.

Thank you for this feedback. I totally undestand the weight of 370 pages for a one-shot game. I don't have a schedule for releasing this revamped version, but I'll get everyone informed through this devlog.

So, I've played through the Tutorial, and it went great. I've smashed the Rune Lord easy as soon as I got that 6 on the Amulet.

As the game is divided into two parts, so is my feedback.

For the exploration part, I'm kinda disappointed. I understand it's a tutorial (and I plan to test the first realm really soon), but I didn't feel any sense of exploration. No choice to be made, no impact on the setting. I would have liked some more "role", like having some input on the setting by questions. "What do you see burning on that pyre?" "What is the symbol carved on that amulet?" "What replaces the head of that soldier?".  The intro text (with the wake-up, the rune) got me, brought me feelings, images, but the rest of the text was less inspiring. Maybe because I couldn't act on it.

Anyway, as it's a tutorial, I fully understand the way it is, and it managed to bring the different part and guide me through those fights.

For the fight part, I really enjoyed the experience. It's a great tool to understand the game, with a nice progression between the three fights. Kinda easy, but my rolls were good. The feel of the fight is really good and we can sense the change between one enemy and two enemies. Getting a third dice also changed the game, and made it even more tactic. As a fellow designer, I can already see ways to bring fresh ideas, by playing with the dice (combining two is a great idea!), the enemies, the grid...

So far so good, in my mind, and I'll get back to you after playing with the first Realm.

Reviewed it on my (french) blog : https://www.gulix.fr/blog/2022/05/07/lectures-de-role-25

I really liked how it played out (try it solo). I want now to play it in a public library.

I reviewed this game on my (french) blog : https://www.gulix.fr/blog/2022/05/07/lectures-de-role-25/

I really liked it. The layout is great, and helps with the transmission of information, the immersion. The system is simple, with a few keywords leading to prompts.

A quick review on my blog (in french) : https://www.gulix.fr/blog/2022/05/07/lectures-de-role-25/

I played with Neverwhere by Neil Gaiman. It was great (and sometimes crazy/cryptic). I reexplored the game as my character was also reexploring London, trying to find a strange stairway leading to darkness...

Now, I want to know what lies behind "Le Comte de Monte-Cristo" or "The Three Musketeers" (like The Club Dumas book).

Here's a link to my review, in french : https://www.gulix.fr/blog/2022/05/07/lectures-de-role-25/

In a nutshell : a great tool to build those type of stories, with clearly well-defined (and designed) roles. Need to try it to fully get how it all works though. And the settings are great addition !

Here's a link to a french review I posted on my blog : https://www.gulix.fr/blog/2022/05/07/lectures-de-role-25/

I really liked the tone of the game. The vampires are treated in a really original way, and it's great to focus on this fight. The way the setting can changed depending on some choices is also a great idea. I might offer this game as my next campaign!

Thank you very much! 

Merci pour le retour. On va le garder, au cas où ça se reproduise chez d'autres personnes.

Et je vais quand même jeter un oeil à tout ça quand j'aurai le temps.