I'm going to switch to numeric soon, it would look a lot neater in the corner on the map. The side by side layout is just for PC, I need to set up adapting to different screens.
A bullet point means an option is being executed. The arrows are actually options and have the same currency as a choice, so they must have a bullet point near them. Without the word "exit" the player has no context for the arrows - do they scroll the text or move the player within the room? Some rooms don't use the word exit, giving further context to how you leave. I understand the problems with it, but if I redesigned it there would still be the need for a bullet and text.
There is no stamina "check". It is a resource you spend to solve rooms. If an option says it costs stamina points, that is the maximum amount of stamina the action will cost - that is the rule. The reason is that there are many ways in which an option could cost less:
- The game might spend your luck for you to remove the cost.
- The option might be a trick, to convince you the option is more dangerous than it appears.
- The option may lead to a purely random outcome (costing the amount of sp or less).
Therefore if the game says 2-4sp, it may be mitigated by luck, it may be a trick, or it could even be a series of costly actions (eg: the chugging the barrel of beer challenge in the drinks room).