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(+2)

A beautiful game with a nice idea! I found the dialogues quite annoying, especially when I was forced to backtrack and read the same thing all over again, so I just skipped it from then on. I like the concept of meeting different conditions and using your dice to get there, but it feels unexplored: personally, I would way rather do a bunch of rolls and introduce the new dice slowly, than wait for the transitions and crack through the story. It was still a nice experience though and congrats on making it!

(+1)

Hey there !! Thanks for playing <3

For the dialogues, this is a last minute bug unfortunately :/ Of course, they wouldn't be played again and again, but this bug appeared just before the deadline, while we fixed an other bug that would crash the game...we had the time to prevent the game from crashing, not to correct the other one :( we do agree it's not ideal, we already have a fixed version coming for after the jam!

For the second point, I completely see your point! And I guess it's all a question of point of view. As a player, I loved exploring worlds, universes, environment, I'm a narrative-lover, as long as narrative comes with a bit of gameplay (as such, I loved Danganronpa, or the IA / 999 games for example!). Hence, I loved the idea of exploring and discovering the dices, with the game being only exploration and unraveling this charming little world!

But a game were you start with all dices would place the gameplay somewhere else, and the interest on the diversity of challenges proposed, the difficulty of them! That's all a very seductive idea (which might be great implementing at somepoint!), but to be fair time would probably have ran out before we made that game interesting.

Nonetheless, I see you point and am in a major agreement with you! Thank you so much for your time and for you constructive feedback, we're glad you liked the game :D