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Thanks :)

Unfortunately, I over-scoped a bit with how much randomization I wanted to be in the game. Which made for some dialogue options and scenes the player might never even experience😂 

And that took so much of it that I didn't get time to put actual gameplay where the player feels immersed and part of the game. But I have a better idea of how I want the story to go, and with enough motivation after the jam hopefully, I'll fix it and go on track with more story and gameplay.