Good! Of the games that used this sort of mechanic, this felt the most like I could actually figure out what to do without just rolling around until something works. Only issues I had were maybe there are a few too many levels at the beginning where you don't have to worry about the numbers on the dice, and it took maybe a bit too long to figure out how the breakable floors worked (but I did figure it out; maybe giving them more saturated colors would have helped).