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A jam submission

Dice BeatView game page

A chance based rhythm game where the dice control the beat
Submitted by Bolt, Ricardium — 38 minutes, 54 seconds before the deadline
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Dice Beat's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1674.3334.333
Overall#4973.7043.704
Enjoyment#6473.4813.481
Creativity#15613.2963.296

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the dice to change up the song in various ways. Also the main character is a dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted(+1)

it is SO refreshing to play an honest to goodness rhythm game in a jam! Nice work. The randomness felt a little arbitrary -- maybe a mechanic like a number of on the beat dashes or tempo changes depending on the RNG roll would be something to consider. Love the aesthetic style and it felt good to play.

Developer(+1)

Hey, thanks for playing :)

Yes, i agree. The dice roll actually does pretty distinct changes and we wanted to really display that ingame with a cool dice roll sequence which would show what effects you're getting, but we just ended up not having time for it. 

Maybe we'll add that in post jam :)

Developer(+1)

With how annoyingly difficult it was to code a rhythm game system in such a short time, let alone the part where it has to be able to switch songs and stuff without stopping and while keeping things in sync, I'm just glad there were a handful of people who really appreciated it 😂
The randomness is fairly arbitrary, it's partly that it sounded a lot less arbitrary before we did it, and you can blame me slightly because I was pretty adamant on not bothering to make the dice rolls apparent because I felt like it'd just take dev time and it wouldnt really change the outcome of anything anyway.
But yeah, if it hadn't been such a pain in the ass to make and work with, doing more interesting things with the dice wouldve been nice. Towards the end I quickly attempted changing the tempo and seeing how the system would handle it, I thought it might be fine since I force the notes to the right position on every beat, but something was terribly wrong and I noped away from that so fast. I was so beat (pun intended) by the end that I couldn't bring myself to add anything cool anymore 😅I was desperately just trying to make sure it was decently playable.

Also yall guyses game was very impressive as well, good polish and vibes. And I can't imagine it was easy to coordinate such a team for a small project like this...

Viewing comments 21 to 21 of 21 · Next page · Last page