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Very great visuals, I really loved it! It really sets a nice mood.


On the other hand, the design felt a bit weak. I was able to cheese the game by spamming money on the training opponent to remove any randomness entirely and finish the game with just one dice.  I would advise to add a turn limit to avoid cheesing and add more randomness on enemies to force players to consider bad outcomes in their strategies.

Everything else works very well though, so nice job!

Thanks! Preventing cheesing is high on my list of things to fix!

More randomness on the enemies is an intruiging idea - it's making me think of stealth drones that can obfuscate their plans, or RNG-Bots that give a range of possible moves instead of something more concrete - could be a lot of fun to play with implementing :)