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(+1)

Sorry you didn't enjoy it too much, the feedback is appreciated.

Stepping off of any 'flipped' tile causes them  to activate, I just wrote 'jump' in the tutorial because it was difficult to come up with a way to describe that which wasn't too wordy otherwise, will definitely be working on making any in-game explanations clearer and more in-depth in the future.

I think if I were to explore a similar mechanic again, I would remove the random element, though I do think them being randomized provides a very different type of challenge.

Ahhh, "stepping off" isn't a really intuitive platformer mechanic, so no wonder it went over my head! Yeah, that sounds like a tough design problem, especially in just 48 hours. 

Yeah, the random is a super different challenge. 


Thanks for your reply, I really appreciate it :)