Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Congrats on finishing your game! I was looking forward to seeing what your team came up with this time around. 

As always, the level of presentation polish is outstanding. The game looks fantastic, sounds amazing, and is overall a very charming package. The food theme is delightful, too.

The gameplay missed the mark for me unfortunately. I didn't quite understand the loop - i thought you had to "jump" to activate the 6 tiles, but sometimes it just activated on its own? Sometimes it didn't? I also felt like some of the random rolls made some of the puzzles quite frustrating. Early on, I got bouncy tiles, but I needed to go down, so trying to navigate my downward bounce to a lower platform was a weird experience. With a bit more testing a level design polish, I'm sure this would be a great little puzzle platformer. If you remove the adherence to the theme, making the platform type change be set based on the level would be very enjoyable. 

Still, y'all make some impression stuff. Keep it up. Keep showing us what a well-made team can do and keep making cool games!

(+1)

Sorry you didn't enjoy it too much, the feedback is appreciated.

Stepping off of any 'flipped' tile causes them  to activate, I just wrote 'jump' in the tutorial because it was difficult to come up with a way to describe that which wasn't too wordy otherwise, will definitely be working on making any in-game explanations clearer and more in-depth in the future.

I think if I were to explore a similar mechanic again, I would remove the random element, though I do think them being randomized provides a very different type of challenge.

Ahhh, "stepping off" isn't a really intuitive platformer mechanic, so no wonder it went over my head! Yeah, that sounds like a tough design problem, especially in just 48 hours. 

Yeah, the random is a super different challenge. 


Thanks for your reply, I really appreciate it :)